Nine Islands Animation Studio
Nine Islands Animation Studio
3D Character Animation and Motion Capture Editing
Dighton, United States

Summary

Cameron Couto DBA Nine Islands Animation Studio.

I am a 3D Character Animator and Motion Capture Editor based in Massachusetts. I possess a ton of experience working on different video game projects animating a variety of characters. I have worked on several genres, including educational, FPS, virtual worlds, and MMORPGs.

Here's what some of my clients have said about working with me:

"Cameron is easy to work with and is always willing to collaborate to make changes or work through implementation issues. Responsive and thorough, I recommend Cameron for any animation work you need done."
- Knight Bear Studios

"He was very responsive, took the jobs seriously, and got all the work done in a timely fashion up to our standards. I highly recommend Cameron."
- Paragon Dance Animations

"He is a true professional and a wonderful individual to work with. I would recommend Cameron to anyone looking for a talented animator."
- ARSOME Technology

"Cameron does excellent work and is very professional. He gives regular updates on his progress and always delivers on time."
- Goodymash

I have provided my services to the following titles: Parabellum: Artifacts of War, Mystic's Animal Heroes, Second Life, Goody Animal Sounds, and Goody Balloon Pop.

Feel free to check out my work and reach out to me if you have a project in mind. I can't wait to work with you!

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Skills

3D AnimationCharacter AnimationMotion Capture Editing

Software proficiency

After Effects
After Effects
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Unity
Unity

Reel

Productions

    • Video Game
      Gobbo's Gambit
    • Year
      2023
    • Role
      3D Character Animator
    • Company
      Game Dev SG
    • Video Game
      Parabellum: Artifacts of War
    • Year
      2023
    • Role
      Freelance 3D Character Animator
    • Company
      Knight Bear Studios
    • Video Game
      Second Life
    • Year
      2003
    • Role
      Freelance Motion Capture Editor
    • Company
      Paragon Dance Animations
    • Video Game
      Mystic's Animal Heroes
    • Year
      2021
    • Role
      Freelance 3D Character Animator
    • Company
      ARSOME Technology
    • Mobile Game
      Goody Animal Sounds
    • Year
      2019
    • Role
      3D Modeler, Texture Artist, Rigger, Animator, UI Artist
    • Company
      Goodymash
    • Mobile Game
      Goody Balloon Pop
    • Year
      2019
    • Role
      3D Modeler, Texture Artist, Rigger, Animator
    • Company
      Goodymash

Experience

  • Freelance Motion Capture Editor at Paragon Dance Animations
    October 2019 - Present

    Motion Capture Editor for Second Life.

    Duties include:

    • Attached mocap data, provided by the Motion Capture Technician, to Second Life’s 3D character rig using Maya’s Human IK system

    • Polished all mesh deformities using Maya’s Graph Editor, Anim Layers, Animbot, and Human IK control rig and made refinements as requested

    • Added finger animations through Studio Library referring to a video source in SyncSketch

    • Created seamless loops for all animations by splitting and merging clips in the Time Editor

    • Submitted files with playblasts to QC for critiques

    • Mirrored animations using MyAniMATE’s mirroring tool

    • Occasionally assisted other animators on their assignments

    • Received positive animation reviews from users on Second Life’s marketplace

  • 3D Character Animator at Game Dev SG
    March 2023 - Present

    3D Character Animator for Gobbo's Gambit. Demo now on Steam!

    Duties include:

    • Producing hand-keyed animations in Blender for the main character and enemies

    • Engaging in brainstorming sessions with teammates to establish creative direction for characters. Looked for sources of inspiration and shared with teammates

    • Posting animations on SyncSketch for critiques and making changes as needed

    • Improving workflow in Blender through peer advice, online research, and practice

    • Produced idles and walk cycles for characters. Currently working on other animations

    • Collaborating with teammates to troubleshoot issues and find a resolution

  • Freelance 3D Character Animator at Knight Bear Studios
    June 2021 - March 2022

    3D Character Animator for FPS title Parabellum: Artifacts of War.

    Duties include:

    • Assisted the Creative Director on their FPS title through frequent check-ins, testing 3D animations in Unreal Engine, and discussing burndown lists for improvements as needed

    • Conducted brainstorming sessions to discuss the scope and vision of new animations for best planning and implementation techniques

    • Located references and assessed in SyncSketch to use as a base for 3D animation block-outs

    • Created cycling and reload animations for two weapons in Maya

    • Handled animations from the planning phase to the polishing phase within budget and time constraints

    • Exposed new rigging techniques using locators and constraints that improved workflow

    • Discovered a better exporting method to ensure animations worked correctly when imported into Unreal Engine

  • Freelance 3D Character Animator at ARSOME Technology
    November 2020 - July 2021

    3D Character Animator for AR learning app Mystic's Animal Heroes.

    Duties include:

    • Collaborated with the CIO of ARSOME Technology

    • Conducted initial meetings for each project to discuss scope and vision

    • Instructed CIO on what I needed in terms of models and rigs to complete the project

    • Broke down references provided by CIO and studied them in SyncSketch

    • Animated 4 animal characters with 5-10 diverse animations each

    • Animated characters in sync with sounds that I imported into Maya’s Trax Editor

    • Sent playblasts to CIO for critiques and made changes as needed

    • Imported animations into Unity and used the Animator Controller and Animation States for testing before final implementation